-{( ----- Character Stats ----- )}-- -- --- ---- ----- ----- ----- ----- ----- ---- --- -- -
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Type: Physical Stats. - --- -
Type: Mental Stats. - --- -
Type: Source Stats. --- -
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-{( ----- Physical Stats ----- )}-- --- ----- ----- ----- ----- ----- --- -
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● Speed: Speed, as a stat, is used as a comparative to determine the difference between characters and as a marker to determine whether or not a feat is possible; governs running speed and general speed of movement.
- Speed Scale:
| Average Speed+ |
Invested CP: 10.
Ф : 10% of maximum character speed.
| Average Speed++ |
Invested CP: 20.
Ф : 20% of maximum character speed.
| Advanced Speed |
Invested CP: 30.
Ф : 30% of maximum character speed.
| Advanced Speed+ |
Invested CP: 40.
Ф : 40% of maximum character speed.
| Advanced Speed++ |
Invested CP: 50.
Ф : 50% of maximum character speed.
| Advanced Speed++ |
Invested CP: 60.
Ф : 60% of maximum character speed.
| Greater Speed |
Invested CP: 70.
Ф : 70% of maximum character speed.
| Greater Speed+ |
Invested CP: 80.
Ф : 80% of maximum character speed.
| Greater Speed++ |
Invested CP: 90.
Ф : 90% of maximum character speed.
| Peerless Speed |
Invested CP: 100.
Ф : 100% of maximum character speed.
● Strength: Strength, as a stat, is used as a comparative to determine the difference between characters and as a marker to determine whether or not a feat is possible; governs brute striking force and general strength.
- Strength Scale:
-
● Dexterity: Dexterity, as a stat, is used as a comparative to determine the difference between characters and as a marker to determine whether or not a feat is possible; governs coordination, agility and general reflexes.
- Dexterity Scale:
-
● Constitution: Constitution, as a stat, is distinctive among the physical stats as it isn't really a comparative to distinguish one character from another; governs endurance, immunities and general regenerative speed.
- Constitution Scale:
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-{( ----- Mental Stats ----- )}-- --- ----- ----- ----- ----- ----- --- -
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● Intellect: Intellect, as a stat, is probably the most unique twist in the statistics department as it plays a
very general role in regulating how much influence a character may have; most especially when it comes to NPCs.
- Intellect Scale:
-
● Precision: Precision, as a stat, is used to determine just how accurate a character is with ranged weaponry and at what distance it stops being effective; regulates the use of all ranged weapons and general accuracy.
- Precision Scale:
-
● Concentration: Concentration, as a stat, is used to determine the amount of focus a character is able to achieve during stressful situations or great strain; concentration will simply justify greater results when using other skills.
- Concentration Scale:
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● Determination: Determination, as a stat, is used to determine how far and how long a character may exceed the limitations of its statistics; temporarily boosts a specific stat for ???? turns, but the fatigue cost can be severe.
- Determination Scale:
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-{( ----- Source Stats ----- )}-- --- ----- ----- ----- ----- ----- --- -
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● Spinning Speed: A comparative stat; auxiliary.
- Spinning Speed Scale:
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● Source Talent: Determines the aptitude a channeling character has with a Talent.
- Source Talent Scale:
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● Weave Capacity: Increases the amount of weaves a channeling character may execute simultaneously.
- Weave Capacity Scale:
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● Strength of Power: Increased the magnitude of accessible One Power.
- Strength of Power Scale:
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